Simon PaindavoineDesigner & Creative Technologist

Design with intention.
Build with care.

Designer & Creative Technologist

Senior multidisciplinary designer crafting identities, interfaces, motion and digital experiences.

Portrait of Simon Paindavoine

Designer & Creative Technologist.

From first idea to final experience.
I design it. I build it.

Explore the work

Selected work

WALLVERSE
DISCOVER / COMMUNITY

01 / THE DISCOVERY

Find your
next world.

A visual universe made to explore. 

Explore the project
EXPLORE WHAT MOVES YOUWEB + ANDROID

Wallverse

Product design / Creative development / Android

2026

A wallpaper discovery platform and Android app, built around visual exploration and the people who create it.

COLLECTION / 2026Maison TresséeMADE WITH INTENTION
Mathilde crocheted bag in a Maison Tressée editorial photograph
01 / PIÈCES CHOISIES
01 / 02

Mathilde

A distinctive silhouette, seen in motion.

DESIGNED TO DISCOVERAN ORIGINAL COMMERCE EXPERIENCE

Maison Tressée

Art direction / E-commerce / Creative development

2026

An editorial storefront and a complete bespoke ordering system, built from the ground up without Shopify.

LES IMAGES QUI RESTENTUNE COLLECTION PERSONNELLE
Sunlit coastal village from the Momeo demo library
ALBUM / RIVAGES01 — 03
MOMENTS / 01—03

Vos images,
à leur place.

Photos, albums et souvenirs rassemblés dans un espace qui vous ressemble.

COMPOSER · CONSERVER · PARTAGERUN ESPACE POUR VOS PHOTOS

Momeo

Product design / Art direction / Creative development

2026

A considered home for photographs: organise images into albums and share them on your terms.

PankuzuRECETTES DU QUOTIDIENCUISINER SIMPLEMENT
MOINS DE BRUIT, PLUS DE GOÛT

Des recettes qui
donnent envie.

Flan pâtissier à la fève tonka on a plate
RECETTE 01 / 03Flan pâtissier
à la fève tonka
85 MIN · 6 PARTS
PARCOURIR
PRÉPARER · CUISINER · SAVOURER

Pankuzu

Product design / UI / UX / Creative development

2026

A visual recipe experience that turns browsing, preparing and cooking into one gentle flow.

1608QA ÉDITORIAL
ATELIER LOCAL
PROJET / VÉRIFICATION

Chaque correction,
à sa place.

Deux PDF. Une revue claire des points qui demandent votre attention.

01 PDF COMMENTÉ02 PDF FINALANALYSE LOCALE
Corrections01 À CORRIGER  /  01 À REGARDER
À corriger

Commencer « repère » sur une nouvelle ligne

Le mot reste dans la même ligne sur l’export final.

AVANT

Une phrase avec son repère

APRÈS

Une phrase avec son repère

DÉMONSTRATION DE L’INTERFACE · DONNÉES FICTIVESLOCAL / PRIVÉ

Comparaison 1608

Product design / Editorial QA / Creative development

2026

A local editorial preflight tool that compares an annotated PDF with its final export and brings missed corrections into focus.

03 / EXPERIENCE

A practice built
over time.

012022 — Present

Independent

Art direction & visual identity · Freelance

Visual identities, editorial work and digital experiences, carried from the first concept through production and launch.

022022 — 2025

Groupe Média TFO

Multidisciplinary designer · Marketing · Toronto

Art direction across campaigns, UX/UI for an educational website, motion and advanced image making for audiovisual content.

032016 — 2022

Nord Compo

Graphic production & product lead · Villeneuve-d’Ascq

Led complex editorial projects and developed reusable templates, workflows and automation to make the work more consistent.

042015 — 2016

Chauss Europ

Textile product designer · Villeneuve-d’Ascq

Designed footwear collections, illustrations and packaging, from the first sketches through production samples.

052014 — 2015

Bayard Service

Graphic designer & layout artist · Wambrechies

Designed and produced weekly publications, balancing editorial clarity, production deadlines and client feedback.

04 / ABOUT

One idea.
Many ways to make it real.

My practice started with images, identities and the printed page. It grew into interfaces, motion and the code that brings them to life.

Today, I connect art direction and creative technology to carry an idea further — from its first expression to a working experience. The tools keep evolving. The attention to detail stays.

WHAT I BRING

Art direction · Visual identity · Graphic & editorial design · Illustration & retouching · Motion · UI / UX · Web design · Creative development · Prototyping · AI-assisted development

05 / STACK

A considered toolkit.

01 / 12

Photoshop

Image & Retouching

A constant in my workflow for years. I use Photoshop for advanced retouching, compositing, image reconstruction and all the little visual details that make an image feel finished rather than simply edited.

02 / 12

Illustrator

Identity & Vector

My go-to for logos, visual identities, illustration and scalable graphic systems. It’s where many projects begin before expanding into motion, digital products or physical applications.

03 / 12

InDesign

Editorial Design

Years of editorial work made InDesign one of the foundations of my design practice. I use it for books, publications and complex layouts where typography, imagery and structure need to work as one system.

04 / 12

Codex

Creative Development

Codex changed the distance between an idea and a working product. I use it to turn design concepts into websites, applications, prototypes, tools and interactive experiences — without stopping at the mockup.

05 / 12

Claude

Creative Development

Another part of my development workflow, particularly useful for exploring complex ideas, challenging decisions and working through larger technical problems. I use different models depending on what the project needs.

06 / 12

Supabase

Backend & Data

The layer behind many of the products I build. I use Supabase for databases, authentication, storage and real-time features, allowing prototypes to grow into genuinely functional experiences.

07 / 12

Cloudflare

Web Infrastructure

Domains, DNS, deployment, storage and edge services. Cloudflare often sits quietly behind my projects, handling the infrastructure that makes the final experience fast, reliable and accessible.

08 / 12

Flutter

Mobile Products

My preferred environment for building polished cross-platform mobile experiences. It lets me stay close to the interface while taking a concept all the way from interaction design to a functional application.

09 / 12

Unity

Interactive Experiences

I use Unity for projects where interaction, motion and systems become part of the design itself — from mobile experiences to game mechanics and more experimental interfaces.

10 / 12

Unreal Engine

Real-time Worlds

A playground for more immersive ideas: environments, lighting, real-time interaction and game mechanics. It gives me a very different canvas for exploring experiences beyond traditional interfaces.

11 / 12

GitHub

Product Workflow

The backbone of my development workflow. Versioning, experimentation and project history all live here, helping increasingly complex creative projects remain structured and maintainable.

12 / 12

Procreate

Illustration

Sometimes the fastest route to an idea is still a pencil — just a digital one. I use Procreate for sketching, illustration and exploring visual directions with a much more direct and instinctive approach.