Wallverse
Product design / Creative development / Android
A wallpaper discovery platform and Android app, built around visual exploration and the people who create it.
Designer & Creative Technologist
Senior multidisciplinary designer crafting identities, interfaces, motion and digital experiences.

Art direction & visual identity · Freelance
Visual identities, editorial work and digital experiences, carried from the first concept through production and launch.
Multidisciplinary designer · Marketing · Toronto
Art direction across campaigns, UX/UI for an educational website, motion and advanced image making for audiovisual content.
Graphic production & product lead · Villeneuve-d’Ascq
Led complex editorial projects and developed reusable templates, workflows and automation to make the work more consistent.
Textile product designer · Villeneuve-d’Ascq
Designed footwear collections, illustrations and packaging, from the first sketches through production samples.
Graphic designer & layout artist · Wambrechies
Designed and produced weekly publications, balancing editorial clarity, production deadlines and client feedback.
My practice started with images, identities and the printed page. It grew into interfaces, motion and the code that brings them to life.
Today, I connect art direction and creative technology to carry an idea further — from its first expression to a working experience. The tools keep evolving. The attention to detail stays.
Art direction · Visual identity · Graphic & editorial design · Illustration & retouching · Motion · UI / UX · Web design · Creative development · Prototyping · AI-assisted development
Image & Retouching
A constant in my workflow for years. I use Photoshop for advanced retouching, compositing, image reconstruction and all the little visual details that make an image feel finished rather than simply edited.
Identity & Vector
My go-to for logos, visual identities, illustration and scalable graphic systems. It’s where many projects begin before expanding into motion, digital products or physical applications.
Editorial Design
Years of editorial work made InDesign one of the foundations of my design practice. I use it for books, publications and complex layouts where typography, imagery and structure need to work as one system.
Creative Development
Codex changed the distance between an idea and a working product. I use it to turn design concepts into websites, applications, prototypes, tools and interactive experiences — without stopping at the mockup.
Creative Development
Another part of my development workflow, particularly useful for exploring complex ideas, challenging decisions and working through larger technical problems. I use different models depending on what the project needs.
Backend & Data
The layer behind many of the products I build. I use Supabase for databases, authentication, storage and real-time features, allowing prototypes to grow into genuinely functional experiences.
Web Infrastructure
Domains, DNS, deployment, storage and edge services. Cloudflare often sits quietly behind my projects, handling the infrastructure that makes the final experience fast, reliable and accessible.
Mobile Products
My preferred environment for building polished cross-platform mobile experiences. It lets me stay close to the interface while taking a concept all the way from interaction design to a functional application.
Interactive Experiences
I use Unity for projects where interaction, motion and systems become part of the design itself — from mobile experiences to game mechanics and more experimental interfaces.
Real-time Worlds
A playground for more immersive ideas: environments, lighting, real-time interaction and game mechanics. It gives me a very different canvas for exploring experiences beyond traditional interfaces.
Product Workflow
The backbone of my development workflow. Versioning, experimentation and project history all live here, helping increasingly complex creative projects remain structured and maintainable.
Illustration
Sometimes the fastest route to an idea is still a pencil — just a digital one. I use Procreate for sketching, illustration and exploring visual directions with a much more direct and instinctive approach.